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izzy
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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Private
/
ShapeApproximation
History
jimmy andrews
441f8c4d48
fix bug with oriented box fitting where the matrix frame->quaternion conversion would give a bad result because the matrix had a flipped axis
...
#rb david.hill [CL 35312086 by jimmy andrews in ue5-main branch]
2024-08-05 13:40:39 -04:00
..
MeshSimpleShapeApproximation.cpp
…
ShapeDetection3.cpp
…
SimpleShapeSet3.cpp
…