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5.5
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/ShapeApproximation
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jimmy andrews 441f8c4d48 fix bug with oriented box fitting where the matrix frame->quaternion conversion would give a bad result because the matrix had a flipped axis
#rb david.hill

[CL 35312086 by jimmy andrews in ue5-main branch]
2024-08-05 13:40:39 -04:00
..
MeshSimpleShapeApproximation.cpp
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ShapeDetection3.cpp
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SimpleShapeSet3.cpp
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