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5.5
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections
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jimmy andrews 56dd3a4c28 more consistently add/test both possible "triangle edge IDs" in various geometry selection util methods, when dealing with triangle edge selections
#jira UE-185443
#rb David.Hill

[CL 36756375 by jimmy andrews in 5.5 branch]
2024-10-01 19:21:04 -04:00
..
GeometrySelection.cpp
…
GeometrySelectionUtil.cpp
more consistently add/test both possible "triangle edge IDs" in various geometry selection util methods, when dealing with triangle edge selections
2024-10-01 19:21:04 -04:00
QuadGridPatch.cpp
…
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