Files
michael balzer 9b4922340e GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

[CL 16958628 by michael balzer in ue5-main branch]
2021-07-26 14:06:18 -04:00

20 lines
604 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DynamicMeshModule.h"
#define LOCTEXT_NAMESPACE "FDynamicMeshModule"
void FDynamicMeshModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FDynamicMeshModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDynamicMeshModule, DynamicMesh)