Files
brandon schaefer e64748d3de Disable the top modules that are not currently set to enable AutoRTFM
#rb neil.henning

[CL 34015003 by brandon schaefer in ue5-main branch]
2024-05-30 17:59:48 -04:00

35 lines
957 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMesh : ModuleRules
{
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
{
NumIncludedBytesPerUnityCPPOverride = 589824; // best unity size found from using UBT ProfileUnitySizes mode
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometryCore",
"GeometryAlgorithms"
}
);
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// If possible, we would like avoid having UObjects in GeometryProcessing
// modules to keep the door open for writing standalone command-line programs
// (which won't have UObject garbage collection).
PrivateDependencyModuleNames.AddRange(
new string[] {
"Eigen"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
bDisableAutoRTFMInstrumentation = true;
}
}