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Create the FStateTreeAITaskBase & FStateTreeAIActionTaskBase state tree task namespace for AI focused ST task #rb mikko.mononen [CL 31940700 by guillaume arruda in ue5-main branch]
21 lines
535 B
C
21 lines
535 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateTreeTaskBase.h"
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#include "StateTreeAITask.generated.h"
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// Base class of all AI task that expect to be run on an AIController or derived class
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USTRUCT(meta= (Hidden, Category = "AI"))
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struct FStateTreeAITaskBase : public FStateTreeTaskBase
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{
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GENERATED_BODY()
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};
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// Base class of all AI task that do a physical action
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USTRUCT(meta = (Hidden, Category="AI|Action"))
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struct FStateTreeAIActionTaskBase : public FStateTreeAITaskBase
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{
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GENERATED_BODY()
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}; |