Files
guillaume arruda 3c4a0c901e Create StateTreeMoveToTask wrapping a UAITask_MoveTo allowing state tree to move AI using the same framework as BehaviorTree
Create the FStateTreeAITaskBase & FStateTreeAIActionTaskBase state tree task namespace for AI focused ST task
#rb mikko.mononen

[CL 31940700 by guillaume arruda in ue5-main branch]
2024-03-01 07:39:59 -05:00

21 lines
535 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeTaskBase.h"
#include "StateTreeAITask.generated.h"
// Base class of all AI task that expect to be run on an AIController or derived class
USTRUCT(meta= (Hidden, Category = "AI"))
struct FStateTreeAITaskBase : public FStateTreeTaskBase
{
GENERATED_BODY()
};
// Base class of all AI task that do a physical action
USTRUCT(meta = (Hidden, Category="AI|Action"))
struct FStateTreeAIActionTaskBase : public FStateTreeAITaskBase
{
GENERATED_BODY()
};