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patrick boutot 22175c9fdc StateTree: Update comments for docgen.
#rb Yoan.StAmant
#rnx

[CL 35564665 by patrick boutot in ue5-main branch]
2024-08-15 11:29:44 -04:00

24 lines
701 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/StateTreeComponent.h"
#include "StateTreeAIComponent.generated.h"
/**
* State tree component designed to be run on an AIController.
* It uses the StateTreeAIComponentSchema that guarantees access to the AIController.
*/
UCLASS(ClassGroup = AI, meta = (BlueprintSpawnableComponent))
class GAMEPLAYSTATETREEMODULE_API UStateTreeAIComponent : public UStateTreeComponent
{
GENERATED_BODY()
public:
//~ BEGIN IStateTreeSchemaProvider
TSubclassOf<UStateTreeSchema> GetSchema() const override;
//~ END
virtual bool SetContextRequirements(FStateTreeExecutionContext& Context, bool bLogErrors = false) override;
};