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chris kulla cd6d6b5fca Consistently use FPrimitiveUniformShaderParametersBuilder to set properties on dynamic primitives
This is to catch all variables that can impact shading (such as holdouts). This extends the fix that was done for GeometryCache actors.

#jira UE-206282
#rb aleksander.netzel, Ola.Olsson

[CL 33983165 by chris kulla in ue5-main branch]
2024-05-29 15:10:43 -04:00
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