Files
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AndroidFileServerRuntimeSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AndroidFileServerRuntimeSettings)
//////////////////////////////////////////////////////////////////////////
// UAndroidFileServerRuntimeSettings
UAndroidFileServerRuntimeSettings::UAndroidFileServerRuntimeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bEnablePlugin(true)
, bAllowNetworkConnection(true)
, SecurityToken(TEXT("[AUTO]"))
, bIncludeInShipping(false)
, bAllowExternalStartInShipping(false)
, bCompileAFSProject(false)
, bUseCompression(false)
, bLogFiles(false)
, bReportStats(false)
, ConnectionType(EAFSConnectionType::USBOnly)
, bUseManualIPAddress(false)
, ManualIPAddress(TEXT(""))
{
}
void UAndroidFileServerRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
// Auto-generate a security token first time
if (SecurityToken == "[AUTO]")
{
FGuid UniqueId = FGuid::NewGuid();
SecurityToken = UniqueId.ToString();
TryUpdateDefaultConfigFile(TEXT(""), false);
}
}