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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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namespace mu
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{
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// Forward definitions
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class NodeString;
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typedef Ptr<NodeString> NodeStringPtr;
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typedef Ptr<const NodeString> NodeStringPtrConst;
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//! %Base class of any node that outputs a string value.
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class MUTABLETOOLS_API NodeString : public Node
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{
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public:
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//-----------------------------------------------------------------------------------------
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// Node Interface
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//-----------------------------------------------------------------------------------------
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const FNodeType* GetType() const override;
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static const FNodeType* GetStaticType();
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//-----------------------------------------------------------------------------------------
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// Interface pattern
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//-----------------------------------------------------------------------------------------
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class Private;
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protected:
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//! Forbidden. Manage with the Ptr<> template.
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inline ~NodeString() {}
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};
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}
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