Files
UnrealEngineUWP/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifierMeshTransformInMesh.h
halfdan ingvarsson e1d8e01fc3 Mutable: Add a modifier to transform vertices contained within another mesh.
#jira UE-225386, UE-225387
#rb alexei.lebedev, gerard.martin, jordi.rovira

[CL 36755590 by halfdan ingvarsson in 5.5 branch]
2024-10-01 19:09:05 -04:00

43 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/Types.h"
#include "MuT/Node.h"
#include "MuT/NodeModifier.h"
#include "MuT/NodeMesh.h"
#include "MuT/NodeMatrix.h"
namespace mu
{
/** */
class MUTABLETOOLS_API NodeModifierMeshTransformInMesh : public NodeModifier
{
public:
/** */
Ptr<NodeMesh> BoundingMesh;
/** */
Ptr<NodeMatrix> MatrixNode;
public:
// Node interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
//! Forbidden. Manage with the Ptr<> template.
virtual ~NodeModifierMeshTransformInMesh() override {}
private:
static FNodeType StaticType;
};
}