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#jira UE-225386, UE-225387 #rb alexei.lebedev, gerard.martin, jordi.rovira [CL 36755590 by halfdan ingvarsson in 5.5 branch]
43 lines
736 B
C++
43 lines
736 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/Types.h"
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#include "MuT/Node.h"
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#include "MuT/NodeModifier.h"
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#include "MuT/NodeMesh.h"
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#include "MuT/NodeMatrix.h"
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namespace mu
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{
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/** */
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class MUTABLETOOLS_API NodeModifierMeshTransformInMesh : public NodeModifier
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{
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public:
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/** */
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Ptr<NodeMesh> BoundingMesh;
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/** */
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Ptr<NodeMatrix> MatrixNode;
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public:
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// Node interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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//! Forbidden. Manage with the Ptr<> template.
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virtual ~NodeModifierMeshTransformInMesh() override {}
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private:
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static FNodeType StaticType;
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};
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}
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