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Default value should keep the current behaviour, but the current behaviour doesn't match past versions. #jira UE-223903 #rnx [REVIEW] [at]genis.sole #rb genis.sole [CL 36296524 by jordi rovira in 5.5 branch]
44 lines
782 B
C++
44 lines
782 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuR/Types.h"
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#include "MuT/Node.h"
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#include "MuT/NodeModifier.h"
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#include "MuT/NodeMesh.h"
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namespace mu
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{
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/** */
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class MUTABLETOOLS_API NodeModifierMeshClipWithMesh : public NodeModifier
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{
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public:
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/** */
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Ptr<NodeMesh> ClipMesh;
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/** */
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EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
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public:
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// Node interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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//! Forbidden. Manage with the Ptr<> template.
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inline ~NodeModifierMeshClipWithMesh() {}
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private:
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static FNodeType StaticType;
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};
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}
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