Files
halfdan ingvarsson e1d8e01fc3 Mutable: Add a modifier to transform vertices contained within another mesh.
#jira UE-225386, UE-225387
#rb alexei.lebedev, gerard.martin, jordi.rovira

[CL 36755590 by halfdan ingvarsson in 5.5 branch]
2024-10-01 19:09:05 -04:00

31 lines
554 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuT/NodeMatrix.h"
#include "Math/Matrix.h"
namespace mu
{
class MUTABLETOOLS_API NodeMatrixConstant : public NodeMatrix
{
public:
FMatrix44f Value;
// Node interface
const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
//! Forbidden. Manage with the Ptr<> template.
virtual ~NodeMatrixConstant() override = default;
private:
static FNodeType StaticType;
};
}