Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

59 lines
937 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuR/ImageTypes.h"
#include "MuT/Table.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
namespace mu
{
/** This node provides the meshes stored in the column of a table. */
class MUTABLETOOLS_API NodeImageTable : public NodeImage
{
public:
FString ParameterName;
Ptr<Table> Table;
FString ColumnName;
uint16 MaxTextureSize = 0;
FImageDesc ReferenceImageDesc;
bool bNoneOption = false;
FString DefaultRowName;
/** */
FSourceDataDescriptor SourceDataDescriptor;
public:
// Node interface
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
//! Forbidden. Manage with the Ptr<> template.
~NodeImageTable() {}
private:
static FNodeType StaticType;
};
}