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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Image.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodeRange.h"
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namespace mu
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{
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// Forward definitions
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class NodeImageMultiLayer;
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typedef Ptr<NodeImageMultiLayer> NodeImageMultiLayerPtr;
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typedef Ptr<const NodeImageMultiLayer> NodeImageMultiLayerPtrConst;
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//! This node applies any numbre of layer blending effect on a base image using a mask and a
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//! blended image. The number of layers depends on a scalar input of this node.
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//! \ingroup model
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class MUTABLETOOLS_API NodeImageMultiLayer : public NodeImage
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{
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public:
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NodeImageMultiLayer();
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//-----------------------------------------------------------------------------------------
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// Node Interface
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//-----------------------------------------------------------------------------------------
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const FNodeType* GetType() const override;
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static const FNodeType* GetStaticType();
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//-----------------------------------------------------------------------------------------
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// Own Interface
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//-----------------------------------------------------------------------------------------
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//! Get the node generating the base image that will have the blendeing effect applied.
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NodeImagePtr GetBase() const;
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void SetBase( NodeImagePtr );
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//! Get the node generating the mask image controlling the weight of the effect.
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NodeImagePtr GetMask() const;
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void SetMask( NodeImagePtr );
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//! Get the image blended on top of the base.
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NodeImagePtr GetBlended() const;
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void SetBlended( NodeImagePtr );
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//! Get the number of layers to apply.
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NodeRangePtr GetRange() const;
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void SetRange( NodeRangePtr );
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//!
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EBlendType GetBlendType() const;
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void SetBlendType(EBlendType);
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//-----------------------------------------------------------------------------------------
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// Interface pattern
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//-----------------------------------------------------------------------------------------
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class Private;
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Private* GetPrivate() const;
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protected:
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//! Forbidden. Manage with the Ptr<> template.
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~NodeImageMultiLayer();
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private:
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Private* m_pD;
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};
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}
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