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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeScalarTable.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/Table.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeScalarTable::StaticType = FNodeType(Node::EType::ScalarTable, NodeScalar::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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void NodeScalarTable::SetColumn( const FString& strName )
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{
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ColumnName = strName;
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}
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//---------------------------------------------------------------------------------------------
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void NodeScalarTable::SetParameterName( const FString& strName )
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{
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ParameterName = strName;
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}
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//---------------------------------------------------------------------------------------------
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void NodeScalarTable::SetNoneOption(bool bAddNoneOption)
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{
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bNoneOption = bAddNoneOption;
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}
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//---------------------------------------------------------------------------------------------
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void NodeScalarTable::SetDefaultRowName(const FString& RowName)
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{
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DefaultRowName = RowName;
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}
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}
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