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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeMeshSwitch.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeLayout.h"
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#include "MuT/NodeMeshPrivate.h"
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#include "MuT/NodeMeshSwitchPrivate.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeScalar.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeMeshSwitch::Private::s_type = FNodeType(Node::EType::MeshSwitch, NodeMesh::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeMeshSwitch )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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NodeScalarPtr NodeMeshSwitch::GetParameter() const
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{
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return m_pD->m_pParameter.get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshSwitch::SetParameter( NodeScalarPtr pNode )
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{
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m_pD->m_pParameter = pNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshSwitch::SetOptionCount( int t )
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{
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m_pD->m_options.SetNum(t);
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}
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//---------------------------------------------------------------------------------------------
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NodeMeshPtr NodeMeshSwitch::GetOption( int t ) const
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{
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check( t>=0 && t<m_pD->m_options.Num() );
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return m_pD->m_options[t].get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshSwitch::SetOption( int t, NodeMeshPtr pNode )
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{
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check( t>=0 && t<m_pD->m_options.Num() );
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m_pD->m_options[t] = pNode;
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}
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}
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