You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "MuT/NodeMeshMakeMorph.h"
|
|
|
|
#include "Misc/AssertionMacros.h"
|
|
#include "MuT/NodeLayout.h"
|
|
#include "MuT/NodeMeshMakeMorphPrivate.h"
|
|
#include "MuT/NodeMeshPrivate.h"
|
|
#include "MuT/NodePrivate.h"
|
|
|
|
|
|
namespace mu
|
|
{
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
// Static initialisation
|
|
//---------------------------------------------------------------------------------------------
|
|
FNodeType NodeMeshMakeMorph::Private::s_type = FNodeType(Node::EType::MeshMakeMorph, NodeMesh::GetStaticType() );
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
//!
|
|
//---------------------------------------------------------------------------------------------
|
|
|
|
MUTABLE_IMPLEMENT_NODE( NodeMeshMakeMorph )
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
// Own Interface
|
|
//---------------------------------------------------------------------------------------------
|
|
NodeMeshPtr NodeMeshMakeMorph::GetBase() const
|
|
{
|
|
return m_pD->m_pBase;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
void NodeMeshMakeMorph::SetBase( NodeMesh* p )
|
|
{
|
|
m_pD->m_pBase = p;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
NodeMeshPtr NodeMeshMakeMorph::GetTarget() const
|
|
{
|
|
return m_pD->m_pTarget;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
void NodeMeshMakeMorph::SetTarget( NodeMesh* p )
|
|
{
|
|
m_pD->m_pTarget = p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
void NodeMeshMakeMorph::SetOnlyPositionAndNormal(bool bInOnlyPositionAndNormals)
|
|
{
|
|
m_pD->bOnlyPositionAndNormal = bInOnlyPositionAndNormals;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
bool NodeMeshMakeMorph::GetOnlyPositionAndNormal() const
|
|
{
|
|
return m_pD->bOnlyPositionAndNormal;
|
|
}
|
|
|
|
}
|