Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

61 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeMeshApplyPose.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeLayout.h"
#include "MuT/NodeMeshApplyPosePrivate.h"
#include "MuT/NodeMeshPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeMeshApplyPose::Private::s_type = FNodeType(Node::EType::MeshApplyPose, NodeMesh::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeMeshApplyPose )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeMeshPtr NodeMeshApplyPose::GetBase() const
{
return m_pD->m_pBase.get();
}
//---------------------------------------------------------------------------------------------
void NodeMeshApplyPose::SetBase( NodeMeshPtr pNode )
{
m_pD->m_pBase = pNode;
}
//---------------------------------------------------------------------------------------------
NodeMeshPtr NodeMeshApplyPose::GetPose() const
{
return m_pD->m_pPose.get();
}
//---------------------------------------------------------------------------------------------
void NodeMeshApplyPose::SetPose( NodeMeshPtr pNode )
{
m_pD->m_pPose = pNode;
}
}