Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

71 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageParameter.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageParameterPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageParameter::Private::s_type = FNodeType(Node::EType::ImageParameter, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageParameter )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
void NodeImageParameter::SetName( const FString& Name )
{
m_pD->m_name = Name;
}
//---------------------------------------------------------------------------------------------
void NodeImageParameter::SetUid(const FString& Uid)
{
m_pD->m_uid = Uid;
}
//---------------------------------------------------------------------------------------------
void NodeImageParameter::SetDefaultValue(FName Value)
{
m_pD->m_defaultValue = Value;
}
//---------------------------------------------------------------------------------------------
void NodeImageParameter::SetRangeCount(int i)
{
check(i >= 0);
m_pD->m_ranges.SetNum(i);
}
//---------------------------------------------------------------------------------------------
void NodeImageParameter::SetRange(int i, NodeRangePtr pRange)
{
check(i >= 0 && i<int(m_pD->m_ranges.Num()));
if (i >= 0 && i<int(m_pD->m_ranges.Num()))
{
m_pD->m_ranges[i] = pRange;
}
}
}