Files
UnrealEngineUWP/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/NodeImageNormalComposite.cpp
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

80 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageNormalComposite.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageNormalCompositePrivate.h"
#include "MuT/NodePrivate.h"
#include "MuR/Image.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageNormalComposite::Private::s_type = FNodeType(Node::EType::ImageNormalComposite, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageNormalComposite )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageNormalComposite::GetBase() const
{
return m_pD->m_pBase.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageNormalComposite::SetBase( NodeImagePtr pNode )
{
m_pD->m_pBase = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageNormalComposite::GetNormal() const
{
return m_pD->m_pNormal.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageNormalComposite::SetNormal( NodeImagePtr pNode )
{
m_pD->m_pNormal = pNode;
}
//---------------------------------------------------------------------------------------------
float NodeImageNormalComposite::GetPower() const
{
return m_pD->m_power;
}
//---------------------------------------------------------------------------------------------
void NodeImageNormalComposite::SetPower( float power )
{
m_pD->m_power = power;
}
//---------------------------------------------------------------------------------------------
ECompositeImageMode NodeImageNormalComposite::GetMode() const
{
return m_pD->m_mode;
}
//---------------------------------------------------------------------------------------------
void NodeImageNormalComposite::SetMode( ECompositeImageMode mode )
{
m_pD->m_mode = mode;
}
}