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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeImageLayerColour.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeColour.h"
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#include "MuT/NodeImageLayerColourPrivate.h"
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#include "MuT/NodePrivate.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeImageLayerColour::Private::s_type = FNodeType(Node::EType::ImageLayerColour, NodeImage::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeImageLayerColour );
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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NodeImagePtr NodeImageLayerColour::GetBase() const
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{
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return m_pD->m_pBase.get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageLayerColour::SetBase( NodeImagePtr pNode )
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{
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m_pD->m_pBase = pNode;
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}
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//---------------------------------------------------------------------------------------------
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NodeImagePtr NodeImageLayerColour::GetMask() const
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{
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return m_pD->m_pMask.get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageLayerColour::SetMask( NodeImagePtr pNode )
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{
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m_pD->m_pMask = pNode;
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}
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//---------------------------------------------------------------------------------------------
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NodeColourPtr NodeImageLayerColour::GetColour() const
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{
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return m_pD->m_pColour.get();
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageLayerColour::SetColour( NodeColourPtr pNode )
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{
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m_pD->m_pColour = pNode;
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}
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//---------------------------------------------------------------------------------------------
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EBlendType NodeImageLayerColour::GetBlendType() const
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{
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return m_pD->m_type;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageLayerColour::SetBlendType(EBlendType t)
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{
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m_pD->m_type = t;
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}
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}
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