Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

86 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageLayer.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageLayerPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageLayer::Private::s_type = FNodeType(Node::EType::ImageLayer, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageLayer )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageLayer::GetBase() const
{
return m_pD->m_pBase.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageLayer::SetBase( NodeImagePtr pNode )
{
m_pD->m_pBase = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageLayer::GetMask() const
{
return m_pD->m_pMask.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageLayer::SetMask( NodeImagePtr pNode )
{
m_pD->m_pMask = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageLayer::GetBlended() const
{
return m_pD->m_pBlended.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageLayer::SetBlended( NodeImagePtr pNode )
{
m_pD->m_pBlended = pNode;
}
//---------------------------------------------------------------------------------------------
EBlendType NodeImageLayer::GetBlendType() const
{
return m_pD->m_type;
}
//---------------------------------------------------------------------------------------------
void NodeImageLayer::SetBlendType(EBlendType t)
{
m_pD->m_type = t;
}
}