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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeImageBinarise.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeImageBinarisePrivate.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeScalar.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeImageBinarise::Private::s_type = FNodeType(Node::EType::ImageBinarise, NodeImage::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeImageBinarise )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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NodeImagePtr NodeImageBinarise::GetBase() const
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{
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return m_pD->m_pBase;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageBinarise::SetBase( NodeImagePtr pNode )
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{
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m_pD->m_pBase = pNode;
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}
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//---------------------------------------------------------------------------------------------
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NodeScalarPtr NodeImageBinarise::GetThreshold() const
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{
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return m_pD->m_pThreshold;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageBinarise::SetThreshold( NodeScalarPtr pNode )
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{
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m_pD->m_pThreshold = pNode;
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}
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}
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