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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Misc/AssertionMacros.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeBool.h"
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#include "MuT/NodeBoolPrivate.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeRange.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeBoolParameter::Private::s_type = FNodeType(Node::EType::BoolParameter, NodeBool::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeBoolParameter );
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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void NodeBoolParameter::SetName( const FString& strName )
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{
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m_pD->m_name = strName;
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}
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//---------------------------------------------------------------------------------------------
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void NodeBoolParameter::SetDefaultValue( bool v )
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{
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m_pD->m_defaultValue = v;
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}
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//---------------------------------------------------------------------------------------------
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void NodeBoolParameter::SetRangeCount( int i )
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{
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check(i>=0);
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m_pD->m_ranges.SetNum(i);
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}
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//---------------------------------------------------------------------------------------------
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void NodeBoolParameter::SetRange( int i, NodeRangePtr pRange )
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{
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check( i>=0 && i<int(m_pD->m_ranges.Num()) );
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if ( i>=0 && i<int(m_pD->m_ranges.Num()) )
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{
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m_pD->m_ranges[i] = pRange;
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}
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}
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}
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