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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Misc/AssertionMacros.h"
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#include "MuT/Node.h"
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#include "MuT/NodeBool.h"
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#include "MuT/NodeBoolPrivate.h"
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#include "MuT/NodePrivate.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeBoolAnd::Private::s_type = FNodeType(Node::EType::BoolParameter, NodeBool::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeBoolAnd );
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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Ptr<NodeBool> NodeBoolAnd::GetA() const
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{
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return m_pD->m_pA;
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}
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//---------------------------------------------------------------------------------------------
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void NodeBoolAnd::SetA(Ptr<NodeBool> p )
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{
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m_pD->m_pA = p;
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}
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//---------------------------------------------------------------------------------------------
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Ptr<NodeBool> NodeBoolAnd::GetB() const
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{
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return m_pD->m_pB;
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}
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//---------------------------------------------------------------------------------------------
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void NodeBoolAnd::SetB(Ptr<NodeBool> p )
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{
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m_pD->m_pB = p;
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}
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}
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