Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

59 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Misc/AssertionMacros.h"
#include "MuT/Node.h"
#include "MuT/NodeBool.h"
#include "MuT/NodeBoolPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeBoolAnd::Private::s_type = FNodeType(Node::EType::BoolParameter, NodeBool::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeBoolAnd );
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
Ptr<NodeBool> NodeBoolAnd::GetA() const
{
return m_pD->m_pA;
}
//---------------------------------------------------------------------------------------------
void NodeBoolAnd::SetA(Ptr<NodeBool> p )
{
m_pD->m_pA = p;
}
//---------------------------------------------------------------------------------------------
Ptr<NodeBool> NodeBoolAnd::GetB() const
{
return m_pD->m_pB;
}
//---------------------------------------------------------------------------------------------
void NodeBoolAnd::SetB(Ptr<NodeBool> p )
{
m_pD->m_pB = p;
}
}