Files
UnrealEngineUWP/Engine/Plugins/Editor/EditorScriptingUtilities/Config/BaseEditorScriptingUtilities.ini
Lauren Barnes 6ca6ceea9a Updating redirectors for Static Mesh Subsystem
#rb Alexis.Matte
#jira UE-116441
#preflight 60ae73945f69050001447045

[CL 16471850 by Lauren Barnes in ue5-main branch]
2021-05-26 13:30:10 -04:00

10 lines
1.1 KiB
INI

[CoreRedirects]
+ClassRedirects=(OldName="/Script/EditorScriptingUtilities.BlutilityActor",NewName="/Script/Blutility.PlacedEditorUtilityBase")
+StructRedirects=(OldName="/Script/EditorScriptingUtilities.EditorScriptingMeshReductionSettings",NewName="/Script/StaticMeshEditor.StaticMeshReductionSettings")
+StructRedirects=(OldName="/Script/EditorScriptingUtilities.EditorScriptingMeshReductionOptions",NewName="/Script/StaticMeshEditor.StaticMeshReductionOptions")
+StructRedirects=(OldName="/Script/EditorScriptingUtilities.EditorScriptingJoinStaticMeshActorsOptions",NewName="/Script/StaticMeshEditor.JoinStaticMeshActorsOptions")
+StructRedirects=(OldName="/Script/EditorScriptingUtilities.EditorScriptingMergeStaticMeshActorsOptions",NewName="/Script/StaticMeshEditor.MergeStaticMeshActorsOptions")
+StructRedirects=(OldName="/Script/EditorScriptingUtilities.EditorScriptingCreateProxyMeshActorOptions",NewName="/Script/StaticMeshEditor.CreateProxyMeshActorOptions")
+EnumRedirects=(OldName="/Script/EditorScriptingUtilities.EScriptingCollisionShapeType",NewName="/Script/StaticMeshEditor.EScriptCollisionShapeType")