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#preflight 645cc6062965f6ea8e8318cb - Add a new command 'OpenJiraCommand' which will attempt to open jira in the users web browser to any issue tagged in that changelists description via the '#jira' tag. -- We assume that the issue name will be Project-IssueNumber, where the project can contain both letters and numbers. The jira standard enforces that the first character of the project name cannot be a number but we have not enforced that in our checks for simplicity. -- If multiple issues are tagged we should be able to match with them, even if they are on the same line and/or separated with ' ', ',' or '+' -- If no tags are found we inform the user via a popup message. -- We now have an entry in the ini file for the jira server. - Added a new CommandCategory named 'Browser' to be used by commands that attempt to open new pages in the users web browser. -- Moved the existing OpenPreflightCommand and RobomergePreviewCommand commands there. -- It could be argued that PreflightCommand should be moved to 'Browser' too but it feels more at home under 'Horde' - A number of commands were copy/pasting the code to open a path in a new process (given that the syntax is slightly different per platform) so this code has been moved to a shared ProcessUtils class. [CL 25426132 by paul chipchase in ue5-main branch]
73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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namespace P4VUtils
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{
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public enum CommandCategory
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{
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/// <summary>
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/// Commands that help with common but simple operations
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/// </summary>
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Root,
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/// <summary>
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/// Commands that help with operations relating to content files
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/// </summary>
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Content,
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/// <summary>
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/// Commands that help with common but simple operations
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/// </summary>
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Toolbox,
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/// <summary>
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/// Complex commands to facilitate integrations
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/// </summary>
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Integrate,
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/// <summary>
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/// Local build and horde preflights
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/// </summary>
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Horde,
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/// <summary>
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/// Commands that open pages in the users browser
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/// </summary>
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Browser
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}
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/// <summary>
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/// Attribute used to define a class as a Command to hook into P4V
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///
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/// Containing attributes to define the cli name of the command, the categorization of the command, and the order it appears in the UI.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public sealed class CommandAttribute : System.Attribute
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{
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/// <summary>
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/// Command name, use to reference the command via command line args
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/// </summary>
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public string CommandName { get; internal set; } = null!;
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/// <summary>
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/// Category to organize into UI Elements.
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/// </summary>
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public CommandCategory Category { get; internal set; }
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/// <summary>
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/// Used to preserve previous order.
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///
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/// Defaults to int.MaxValue to ensure any new items appear at the end of the sub menus.
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/// </summary>
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public int Order { get; internal set; }
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public CommandAttribute(string commandName, CommandCategory category, int order = int.MaxValue)
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{
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CommandName = commandName;
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Category = category;
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Order = order;
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}
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}
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}
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