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This introduces a linear Shading Measurement Color Space closely fitting ACES Film curve, killing off the need for r.TSR.ShadingRejection.ExposureOffset. The TSR's history guide is also switched to a gama encoded Guide Color Space that is simply sqrt(SMCS) for the QuantizeForUNormRenderTarget() to operate within the MeasureBackbufferLDRQuantizationError() to reduce flickering cause by it. #jira UE-197089 [CL 35093030 by guillaume abadie in ue5-main branch]