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remove Platform_IOS hardcode and drive the NonUFSShaderLibPaths using ini's. To add an extension whose path will be added to NonUFSShaderLibPaths you now have ExtensionList in the section InstallBundleManager.Shaderlib of the InstalledBundle ini #rb carl.lloyd, Graeme.Thornton, Justin.Marcus [CL 35018639 by florin pascu in ue5-main branch]
12 lines
584 B
INI
12 lines
584 B
INI
[InstallBundleSource.Bulk.MiscSettings]
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; Allows our Bulk data source to serialize a BulkBuildData.ini if it was missing during loading.
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; Can drastically speed up Bulk data source initialization for runs after the first as it won't have to compute
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; Bulk bundle information during init.
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bShouldSerializeMissingBulkBuildDataIni=true
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; If we limit our file parsing in Bulk bundle sources to just .pak files
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bOnlyGatherPaksInBulkData=true
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[InstallBundleManager.Shaderlib]
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; List of extensions that will get added to NonUFSShaderLibPaths
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!ExtensionList=ClearArray
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ExtensionList=metallib |