Files
Ryan Hummer 3ebc0e1bcf Removing mono/xbuild part 1
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them

#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer

[CL 26737744 by Ryan Hummer in ue5-main branch]
2023-08-01 10:02:58 -04:00

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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# This script gets can be used to build and clean individual projects using UnrealBuildTool
set -e
cd "`dirname "$0"`/../../../.."
# Setup Environment and dotnet
source Engine/Build/BatchFiles/Linux/SetupEnvironment.sh -dotnet Engine/Build/BatchFiles/Linux
# Skip UBT and SCW compile step if this is an installed build.
if [ ! -f Engine/Build/InstalledBuild.txt ]; then
# use two for-loops here as -buildscw depends on UBT being built.
# So if -buildscw then -buildubt was passed it would fail/use out of date UBT
for i in "$@" ; do
# First make sure that the UnrealBuildTool is up-to-date
if [[ $i == "-buildubt" ]] ; then
if ! dotnet build Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj -c Development -v quiet; then
echo "Failed to build the build tool (UnrealBuildTool)"
exit 1
fi
fi
done
for i in "$@" ; do
# build SCW if specified
if [[ $i == "-buildscw" ]] ; then
echo Building ShaderCompileWorker...
dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll ShaderCompileWorker Linux Development
break
fi
done
fi
echo Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@"
dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@"
exit $?