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Yuriy ODonnell 059dc3174a Revert zstd library name to zstd on all platforms (previously was zstd_static on Windows)
#rb Joe.Kirchoff
#preflight skip (trivial)

[CL 19908019 by Yuriy ODonnell in ue5-main branch]
2022-04-25 16:03:07 -04:00

19 lines
292 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class zstd : ModuleRules
{
public zstd(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (!IsVcPackageSupported)
{
return;
}
AddVcPackage("zstd", true, "zstd");
}
}