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- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects - UnrealArch is a single architecture, expandable enum-like struct - There is no more concept of "no/default architecture", there is always a valid active architecture when building - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc) - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm) - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once) - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc) #preflight 63c81fb5b065224750a1759e #rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts] #p4v-preflight-copy 23562471 [CL 23829977 by josh adams in ue5-main branch]
103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class libWebSockets : ModuleRules
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{
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protected virtual bool Supported
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{
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get
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{
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return
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Target.Platform == UnrealTargetPlatform.Android ||
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Target.Platform == UnrealTargetPlatform.IOS ||
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
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Target.Platform == UnrealTargetPlatform.Win64;
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}
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}
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protected virtual string LibRootDirectory { get { return ModuleDirectory; } }
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protected virtual string WebSocketsVersion { get { return "libwebsockets"; } }
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protected virtual string WebSocketsPackagePath { get { return Path.Combine(LibRootDirectory, WebSocketsVersion); } }
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protected virtual string ConfigName { get { return (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release"; } }
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protected virtual bool bRequireOpenSSL { get { return true; } }
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protected virtual string DefaultLibraryName { get { return "libwebsockets.a"; } }
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protected virtual string IncludeDirectory
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{
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get
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{
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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return Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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return Path.Combine(WebSocketsPackagePath, "include", "Unix", Target.Architecture.LinuxName);
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}
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else
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{
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return Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString());
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}
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}
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}
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protected virtual string LibraryDirectory
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{
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get
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{
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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return Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(), ConfigName);
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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return Path.Combine(WebSocketsPackagePath, "lib", "Unix", Target.Architecture.LinuxName, ConfigName);
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}
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else
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{
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return Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), ConfigName);
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}
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}
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}
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public libWebSockets(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (!Supported)
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{
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return;
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}
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicSystemIncludePaths.Add(IncludeDirectory);
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PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(), ConfigName, "websockets_static.lib"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "ARM64"));
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PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "x64"));
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PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString()));
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PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "ARM64", ConfigName, "libwebsockets.a"));
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PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "x64", ConfigName, "libwebsockets.a"));
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}
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else
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{
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PublicSystemIncludePaths.Add(IncludeDirectory);
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PublicAdditionalLibraries.Add(Path.Combine(LibraryDirectory, DefaultLibraryName));
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}
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if (bRequireOpenSSL)
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{
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PublicDependencyModuleNames.Add("OpenSSL");
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}
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}
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}
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