Files
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

27 lines
613 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(ModuleDirectory);
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicSystemLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicFrameworks.Add("OpenGL");
PublicFrameworks.Add("QuartzCore");
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add("OpenGLES");
}
}
}