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Problem: DirectML debug dll would be shipped in development and debug build variant Solution: remove the related staging and dll #tests nneqa: win64 editor smoketest + win64 standalone all tests #jira UE-209635 #rb nico.ranieri [CL 32499421 by florent guinier in 5.4 branch]
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class DirectML : ModuleRules
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{
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public DirectML(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string PlatformDir = Target.Platform.ToString();
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string BinDirPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "bin", PlatformDir));
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string LibDirPath = Path.Combine(ModuleDirectory, "lib", PlatformDir);
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string IncDirPath = Path.Combine(ModuleDirectory, "include/");
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string LibFileName = "DirectML";
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string DllFileName = LibFileName + ".dll";
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string DllFullPath = Path.Combine(BinDirPath, DllFileName);
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// Win64
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicSystemIncludePaths.Add(IncDirPath);
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PublicAdditionalLibraries.Add(Path.Combine(LibDirPath, LibFileName + ".lib"));
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PublicDelayLoadDLLs.Add(DllFileName);
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RuntimeDependencies.Add("$(TargetOutputDir)/DML/" + DllFileName, DllFullPath);
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PublicDefinitions.Add("DML_TARGET_VERSION=0x5100");
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PublicDefinitions.Add("WITH_DIRECTML");
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PublicDefinitions.Add("DIRECTML_PATH=DML");
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}
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}
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}
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