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5.4
UnrealEngineUWP/Engine/Source/Runtime/VectorVM/Private
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rob krajcarski 4b3528c41d Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
#rb Stu.McKenna
#jira UE-154088
#lockdown marc.audy

[CL 31163648 by rob krajcarski in 5.4 branch]
2024-02-04 14:20:19 -05:00
..
Tests
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VectorVM.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
VectorVMExperimental.cpp
Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
2024-02-04 14:20:19 -05:00
VectorVMExperimentalOptimizer.cpp
Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
2024-02-04 14:20:19 -05:00
VectorVMExperimentalSerialization.cpp
…
VectorVMPrivate.h
…
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