Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Private/TimeSynchronizationSource.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

25 lines
549 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TimeSynchronizationSource.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TimeSynchronizationSource)
#if WITH_EDITOR
#include "Widgets/SNullWidget.h"
#include "Widgets/SWidget.h"
#endif
UTimeSynchronizationSource::UTimeSynchronizationSource(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bUseForSynchronization(true)
{
}
#if WITH_EDITOR
TSharedRef<SWidget> UTimeSynchronizationSource::GetVisualWidget() const
{
return SNullWidget::NullWidget;
};
#endif