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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
31 lines
918 B
C++
31 lines
918 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ITimedDataInput.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ITimedDataInput)
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FFrameRate ITimedDataInput::UnknownFrameRate = FFrameRate(-1, -1);
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double ITimedDataInput::ConvertSecondOffsetInFrameOffset(double Seconds, FFrameRate Rate)
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{
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return Rate.AsFrameTime(Seconds).AsDecimal();
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}
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double ITimedDataInput::ConvertFrameOffsetInSecondOffset(double Frames, FFrameRate Rate)
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{
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return Rate.AsSeconds(FFrameTime::FromDecimal(Frames));
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}
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double ITimedDataInput::ConvertSecondOffsetInFrameOffset(double Seconds) const
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{
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const FFrameRate FrameRate = GetFrameRate();
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return ITimedDataInput::ConvertSecondOffsetInFrameOffset(Seconds, FrameRate);
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}
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double ITimedDataInput::ConvertFrameOffsetInSecondOffset(double Frames) const
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{
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const FFrameRate FrameRate = GetFrameRate();
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return ITimedDataInput::ConvertFrameOffsetInSecondOffset(Frames, FrameRate);
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} |