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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IO/PackageStore.h"
#if !UE_BUILD_SHIPPING
class FStorageServerConnection;
struct FFilePackageStoreEntry;
class FStorageServerPackageStoreBackend
: public IPackageStoreBackend
{
public:
FStorageServerPackageStoreBackend(FStorageServerConnection& Connection);
virtual ~FStorageServerPackageStoreBackend() = default;
virtual void OnMounted(TSharedRef<const FPackageStoreBackendContext> Context) override
{
}
virtual void BeginRead() override
{
}
virtual void EndRead() override
{
}
virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageIde, FName PackageName,
FPackageStoreEntry& OutPackageStoreEntry) override;
virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override
{
return false;
}
private:
struct FStoreEntry
{
TArray<FPackageId> ImportedPackages;
TArray<FSHAHash> ShaderMapHashes;
};
TMap<FPackageId, FStoreEntry> StoreEntriesMap;
};
#endif