Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
helge mathee 1efc78cb9f Slate: move animated attribute from slatecore to slate
#rb sara.schvartzman
#jira UE-204843
#rnx

[CL 31286588 by helge mathee in 5.4 branch]
2024-02-08 06:00:55 -05:00

58 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"InputCore",
"Json",
"TraceLog",
});
if (Target.bCompileAgainstApplicationCore)
{
PublicDependencyModuleNames.Add("ApplicationCore");
}
if (Target.Type != TargetType.Server)
{
if (Target.bCompileFreeType)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2");
PublicDefinitions.Add("WITH_FREETYPE=1");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
}
if (Target.bCompileICU)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
PublicDefinitions.Add("WITH_HARFBUZZ=0");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
}
}