Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private/ChaosPhysicalMaterial.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ChaosPhysicalMaterial.cpp
=============================================================================*/
#include "Chaos/ChaosPhysicalMaterial.h"
#include "Chaos/Defines.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ChaosPhysicalMaterial)
UChaosPhysicalMaterial::UChaosPhysicalMaterial(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Initialize values from FChaosPhysicsMaterial
Chaos::FChaosPhysicsMaterial TmpMat;
Friction = TmpMat.Friction;
StaticFriction = TmpMat.StaticFriction;
Restitution = TmpMat.Restitution;
LinearEtherDrag = TmpMat.LinearEtherDrag;
AngularEtherDrag = TmpMat.AngularEtherDrag;
SleepingAngularVelocityThreshold = TmpMat.SleepingAngularThreshold;
SleepingLinearVelocityThreshold = TmpMat.SleepingLinearThreshold;
}
void UChaosPhysicalMaterial::CopyTo(Chaos::FChaosPhysicsMaterial& Mat) const
{
Mat.Friction = Friction;
Mat.StaticFriction = StaticFriction;
Mat.Restitution = Restitution;
Mat.LinearEtherDrag = LinearEtherDrag;
Mat.AngularEtherDrag = AngularEtherDrag;
Mat.SleepingLinearThreshold = SleepingLinearVelocityThreshold;
Mat.SleepingAngularThreshold = SleepingAngularVelocityThreshold;
}