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Add missing std lib calls to auto open #rb Michael Nicolella [CL 28205907 by brandon schaefer in ue5-main branch]
34 lines
724 B
C#
34 lines
724 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PhysicsCore: ModuleRules
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{
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public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"DeveloperSettings"
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}
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);
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SetupModulePhysicsSupport(Target);
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// SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore!
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PublicIncludePathModuleNames.Remove("PhysicsCore");
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PublicDependencyModuleNames.Remove("PhysicsCore");
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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bAllowAutoRTFMInstrumentation = true;
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}
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}
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