Files
aris theophanidis 1b845cc9c3 Improvements in navigation includes
Removing Actor.h from NavigationTypes.h
Removing NavigationQueryFilter.h when unnecessary in headers
And additional non-unity build fixes
#rb Maxime.Mercier

[CL 30621909 by aris theophanidis in ue5-main branch]
2024-01-15 13:31:49 -05:00

46 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NavigationOctreeController.h"
#include "NavigationDirtyAreasController.h"
struct FNavigationDirtyElement;
class UNavArea;
struct FNavigationDataHandler
{
FNavigationOctreeController& OctreeController;
FNavigationDirtyAreasController& DirtyAreasController;
NAVIGATIONSYSTEM_API FNavigationDataHandler(FNavigationOctreeController& InOctreeController, FNavigationDirtyAreasController& InDirtyAreasController);
NAVIGATIONSYSTEM_API void ConstructNavOctree(const FVector& Origin, const float Radius, const ENavDataGatheringModeConfig DataGatheringMode, const float GatheringNavModifiersWarningLimitTime);
NAVIGATIONSYSTEM_API void RemoveNavOctreeElementId(const FOctreeElementId2& ElementId, int32 UpdateFlags);
NAVIGATIONSYSTEM_API FSetElementId RegisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
NAVIGATIONSYSTEM_API void AddElementToNavOctree(const FNavigationDirtyElement& DirtyElement);
/** Removes associated NavOctreeElement and invalidates associated pending updates. Also removes object from the list of children
* of the NavigationParent, if any.
* @param ElementOwner Object for which we must remove associated NavOctreeElement
* @param ElementInterface Object associated NavRelevantInterface to access NavigationParent when registered as children
* @param UpdateFlags Flags indicating in which context the method is called to allow/forbid certain operations
*
* @return True if associated NavOctreeElement has been removed or pending update has been invalidated; false otherwise.
*/
NAVIGATIONSYSTEM_API bool UnregisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
NAVIGATIONSYSTEM_API void UpdateNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
NAVIGATIONSYSTEM_API void UpdateNavOctreeParentChain(UObject& ElementOwner, bool bSkipElementOwnerUpdate = false);
NAVIGATIONSYSTEM_API bool UpdateNavOctreeElementBounds(UObject& Object, const FBox& NewBounds, const TConstArrayView<FBox> DirtyAreas);
NAVIGATIONSYSTEM_API void FindElementsInNavOctree(const FBox& QueryBox, const FNavigationOctreeFilter& Filter, TArray<FNavigationOctreeElement>& Elements);
NAVIGATIONSYSTEM_API bool ReplaceAreaInOctreeData(const UObject& Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool bReplaceChildClasses);
NAVIGATIONSYSTEM_API void AddLevelCollisionToOctree(ULevel& Level);
NAVIGATIONSYSTEM_API void RemoveLevelCollisionFromOctree(ULevel& Level);
NAVIGATIONSYSTEM_API void UpdateActorAndComponentsInNavOctree(AActor& Actor);
NAVIGATIONSYSTEM_API void ProcessPendingOctreeUpdates();
NAVIGATIONSYSTEM_API void DemandLazyDataGathering(FNavigationRelevantData& ElementData);
UE_DEPRECATED(5.4, "Use the overloaded version taking a list of areas as parameter instead.")
NAVIGATIONSYSTEM_API bool UpdateNavOctreeElementBounds(UObject& Object, const FBox& NewBounds, const FBox& DirtyArea);
};