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5.4
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Public
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benoit gadreau a9607bbff7 New TRS Gizmo: partial view dependent rendering improvements
- use the ViewAlignAxialMaxCosAngleTol property instead of the default one to enable per-element customization
    - reduced the max partial angle of rotation handles so that they don't depth fight with the arcball handle on edges

#rb brooke.hubert
#rnx

[CL 29680588 by benoit gadreau in ue5-main branch]
2023-11-13 06:09:58 -05:00
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BaseBehaviors
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BaseGizmos
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BaseTools
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Changes
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SceneQueries
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TargetInterfaces
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ToolTargets
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ComponentSourceInterfaces.h
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ContextObjectStore.h
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InputBehavior.h
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InputBehaviorSet.h
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InputRouter.h
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InputState.h
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InteractionMechanic.h
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InteractiveCommand.h
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InteractiveGizmo.h
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InteractiveGizmoBuilder.h
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InteractiveGizmoManager.h
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InteractiveTool.h
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InteractiveToolActionSet.h
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InteractiveToolBuilder.h
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InteractiveToolChange.h
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InteractiveToolManager.h
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InteractiveToolObjects.h
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InteractiveToolQueryInterfaces.h
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InteractiveToolsContext.h
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InteractiveToolsFramework.h
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MultiSelectionTool.h
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SelectionSet.h
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SingleSelectionTool.h
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ToolBuilderUtil.h
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ToolContextInterfaces.h
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ToolDataVisualizer.h
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ToolTargetManager.h
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