Files
phillip kavan c8f19f844b [UE]: More revisions to placeholder property bag type import/export serialization support during map asset loads in the editor.
Change summary:
- Modified ObjectPtr_Private::IsObjectPtrEqualToRawPtrOfRelatedType() to include a non-resolving NULL check for LHS. This allows unsafe type object pointers to equate to NULL object pointers (in addition to nullptr) - e.g. for compiled paths that do implicit type conversions from nullptr to TObjectPtr(nullptr). Also updated the unit test to reflect this behavior change.
- Replaced FPropertyBagRepository::IsPropertyBagPlaceholderType() with IsPropertyBagPlaceholderObject().
- No longer setting RF_HasPlaceholderType on placeholder import type CDOs. This allows UObject initializers to evaluate/dereference the CDO ptr normally as a UObject*, even if created with a placeholder type.
- Replaced direct RF_HasPlaceholderType flag queries with FPropertyBagRepository::IsPropertyBagPlaceholderObject() instead for placeholder export object queries in FLinkerLoad. This remains inclusive of the CDO.
- Now appending RF_HasPlaceholderType onto the ObjectFlags member for export entries created from placeholder type imports. The flag will be cleared if/when the correct instance is patched back into the export table (e.g. at reinstancing time).
- Modified FLinkerLoad::TryCreatePlaceholderTypeForExport() to remove the check for 'bSerializeUnknownProperty'. This does not get set until after we've created the placeholder type when we attempt to Preload() the export that's using it.
- Modified FLinkerLoad::Serialize() to virtualize serialization when loading a property bag for an object with a missing type import that was serialized with an asset version older than EUnrealEngineObjectUE5Version::SCRIPT_SERIALIZATION_OFFSET.
- Modified FLinkerLoad::Preload() to include an asset version check for when serialization of placeholder exports can be safely narrowed to SerializeScriptProperties(). For older asset versions, any non-TPS data serialization is now virtualized instead.
- A warning is now emitted by FLinkerLoad::operator<<() when returning NULL for placeholder export object refs in those cases where we are not able to enforce its type safety at runtime. This now includes reflected properties that might serialize a reference to a placeholder type's CDO, which should be an unlikely edge case that we'll now report on here.
- Re-enabled unit tests for object handle/pointer type safety (ObjectHandleTests.cpp).
- Added a "stress test" method for object pointers to assist with A/B testing and perf analysis (ObjectPtrTests.cpp).
- Modified natvis to extend the TObjectPtr format to display as 'nullptr' for pointers to placeholder export types. Intent is to minimize confusion while debugging since object pointers don't allow access to unsafe type objects directly.
- Added a CVar to control whether or not we will create placeholder exports as serialization targets when import types are missing on map load (SceneGraph.EnablePropertyBagPlaceholderObjectSupport). Also can be enabled at launch via command line (-EnablePropertyBagPlaceholderObjects) for iteration purposes. Currently the CVar/feature defaults to off (experimental/WiP).

#jira UE-197358
#rb Francis.Hurteau

[CL 32477800 by phillip kavan in 5.4 branch]
2024-03-25 14:20:16 -04:00

473 lines
21 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "ObjectPtrTestClass.h"
#include "UObject/ObjectHandle.h"
#include "UObject/ObjectPtr.h"
#include "UObject/Package.h"
#include "UObject/ObjectResource.h"
#include "UObject/MetaData.h"
#include "HAL/PlatformProperties.h"
#include "ObjectRefTrackingTestBase.h"
#include "IO/IoDispatcher.h"
#include "TestHarness.h"
#include "UObject/ObjectRef.h"
#include "UObject/ObjectPathId.h"
static_assert(sizeof(FObjectHandle) == sizeof(void*), "FObjectHandle type must always compile to something equivalent to a pointer size.");
class FObjectHandleTestBase : public FObjectRefTrackingTestBase
{
public:
protected:
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
void TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef PackedRef)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
FObjectHandle TargetHandle = { PackedRef.EncodedRef };
UObject* ResolvedObject = FObjectPtr(TargetHandle).Get();
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
CHECK(ResolvedObject == nullptr);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
}
#endif
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE || UE_WITH_OBJECT_HANDLE_TRACKING
void TestResolvableNonNull(const ANSICHAR* PackageName, const ANSICHAR* ObjectName, bool bExpectSubRefReads)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
FObjectRef TargetRef(FName(PackageName), NAME_None, NAME_None, UE::CoreUObject::Private::FObjectPathId(ObjectName));
UObject* ResolvedObject = TargetRef.Resolve();
FObjectPtr Ptr(ResolvedObject);
Ptr.Get();
TEST_TRUE(TEXT("expected not null"), ResolvedObject != nullptr);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1, bExpectSubRefReads /*bAllowAdditionalReads*/);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a successful resolve attempt"), 0);
}
void TestResolveFailure(const ANSICHAR* PackageName, const ANSICHAR* ObjectName)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
FObjectRef TargetRef(FName(PackageName), NAME_None, NAME_None, UE::CoreUObject::Private::FObjectPathId(ObjectName));
const UObject* ResolvedObject = TargetRef.Resolve();
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
CHECK(ResolvedObject == nullptr);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
}
#endif
};
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Null Behavior", "[CoreUObject][ObjectHandle]")
{
FObjectHandle TargetHandle = UE::CoreUObject::Private::MakeObjectHandle(nullptr);
TEST_TRUE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = UE::CoreUObject::Private::ResolveObjectHandle(TargetHandle);
TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)nullptr, ResolvedObject);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a null handle"), 0);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a null handle"), 0);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a null handle"), 1);
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Pointer Behavior", "[CoreUObject][ObjectHandle]")
{
FObjectHandle TargetHandle = UE::CoreUObject::Private::MakeObjectHandle((UObject*)0x0042);
TEST_FALSE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = UE::CoreUObject::Private::ResolveObjectHandle(TargetHandle);
TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)0x0042, ResolvedObject);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a pointer handle"), 0);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a pointer handle"), 0);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a pointer handle"),1);
}
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Engine Content Target", "[CoreUObject][ObjectHandle]")
{
const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
UObject* TestSoftObject = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
UObject* TestSubObject = NewObject<UObjectPtrTestClass>(TestSoftObject, TEXT("SubObject"));
ON_SCOPE_EXIT{
TestPackage->RemoveFromRoot();
};
TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject.SubObject", true);
TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject", false);
}
// TODO: Disabled until warnings and errors related to loading a non-existent package have been fixed.
DISABLED_TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Non Existent Target", "[CoreUObject][ObjectHandle]")
{
// Confirm we don't successfully resolve an incorrect reference to engine content
TestResolveFailure("/Engine/EngineResources/NonExistentPackageName_0", "DefaultTexture");
const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
UObject* TestSoftObject = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
ON_SCOPE_EXIT{
TestPackage->RemoveFromRoot();
};
TestResolveFailure("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject_DoesNotExist");
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Script Target", "[CoreUObject][ObjectHandle]")
{
// Confirm we successfully resolve a correct reference to engine content
TestResolvableNonNull("/Script/CoreUObject", "MetaData", true);
}
#endif
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::TObjectPtr::HandleNullGetClass", "[CoreUObject][ObjectHandle]")
{
TObjectPtr<UObject> Ptr = nullptr;
TEST_TRUE(TEXT("TObjectPtr.GetClass should return null on a null object"), Ptr.GetClass() == nullptr);
}
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE("CoreUObject::FObjectHandle::Names")
{
const FName TestPackageName(TEXT("/Engine/Test/PackageResolve/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
UObject* Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
ON_SCOPE_EXIT{
TestPackage->RemoveFromRoot();
};
FObjectPtr Test;
FObjectPtr PackagePtr(MakeUnresolvedHandle(TestPackage));
FObjectPtr Obj1Ptr(MakeUnresolvedHandle(Obj1));
CHECK(!PackagePtr.IsResolved());
CHECK(TestPackage->GetPathName() == PackagePtr.GetPathName());
CHECK(TestPackage->GetFName() == PackagePtr.GetFName());
CHECK(TestPackage->GetName() == PackagePtr.GetName());
CHECK(TestPackage->GetFullName() == PackagePtr.GetFullName());
CHECK(!PackagePtr.IsResolved());
CHECK(!Obj1Ptr.IsResolved());
CHECK(Obj1->GetPathName() == Obj1Ptr.GetPathName());
CHECK(Obj1->GetFName() == Obj1Ptr.GetFName());
CHECK(Obj1->GetName() == Obj1Ptr.GetName());
CHECK(Obj1->GetFullName() == Obj1Ptr.GetFullName());
CHECK(!Obj1Ptr.IsResolved());
}
#endif
#if UE_WITH_OBJECT_HANDLE_TRACKING || UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE("CoreUObject::ObjectRef")
{
const FName TestPackageName(TEXT("/Engine/Test/ObjectRef/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
UObject* Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
UObject* Inner1 = NewObject<UObjectPtrTestClass>(Obj1, TEXT("Inner"));
ON_SCOPE_EXIT{
TestPackage->RemoveFromRoot();
};
{
FObjectImport ObjectImport(Obj1);
FObjectRef ObjectRef(Obj1);
CHECK(ObjectImport.ClassPackage == ObjectRef.ClassPackageName);
CHECK(ObjectImport.ClassName == ObjectRef.ClassName);
CHECK(TestPackage->GetFName() == ObjectRef.PackageName);
}
{
FObjectImport ObjectImport(Inner1);
FObjectRef ObjectRef(Inner1);
CHECK(ObjectImport.ClassPackage == ObjectRef.ClassPackageName);
CHECK(ObjectImport.ClassName == ObjectRef.ClassName);
CHECK(TestPackage->GetFName() == ObjectRef.PackageName);
}
}
#endif
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::TObjectPtr::Null Behavior", "[CoreUObject][ObjectHandle]")
{
TObjectPtr<UObject> Ptr = nullptr;
UObjectPtrTestClass* TestObject = nullptr;
uint32 ResolveCount = 0;
auto ResolveDelegate = [&ResolveCount](const FObjectRef& SourceRef, UPackage* ObjectPackage, UObject* Object)
{
++ResolveCount;
};
auto Handle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback(ResolveDelegate);
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(Handle);
};
//compare against all flavours of nullptr, should not try and resolve this pointer
CHECK(Ptr == nullptr); CHECK(ResolveCount == 0u);
CHECK(nullptr == Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(Ptr != nullptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(nullptr != Ptr); CHECK(ResolveCount == 0u);
CHECK(!Ptr); CHECK(ResolveCount == 0u);
//using an if otherwise the macros try to convert to a pointer and not use the bool operator
if (Ptr)
{
CHECK(false);
}
else
{
CHECK(true);
}
CHECK(ResolveCount == 0u);
CHECK(Ptr == TestObject); CHECK(ResolveCount == 0u);
CHECK(TestObject == Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(Ptr != TestObject); CHECK(ResolveCount == 0u);
CHECK_FALSE(TestObject != Ptr); CHECK(ResolveCount == 0u);
FObjectRef TargetRef(FName("SomePackage"), FName("ClassPackageName"), FName("ClassName"), UE::CoreUObject::Private::FObjectPathId("ObjectName"));
UE::CoreUObject::Private::FPackedObjectRef PackedObjectRef = UE::CoreUObject::Private::MakePackedObjectRef(TargetRef);
FObjectPtr ObjectPtr({ PackedObjectRef.EncodedRef });
REQUIRE(!ObjectPtr.IsResolved()); //make sure not resolved
//an unresolved pointers compared against nullptr should still not resolve
Ptr = *reinterpret_cast<TObjectPtr<UObject>*>(&ObjectPtr);
CHECK_FALSE(Ptr == nullptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(nullptr == Ptr); CHECK(ResolveCount == 0u);
CHECK(Ptr != nullptr); CHECK(ResolveCount == 0u);
CHECK(nullptr != Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(!Ptr); CHECK(ResolveCount == 0u);
//using an if otherwise the macros try to convert to a pointer and not use the bool operator
if (Ptr)
{
CHECK(true);
}
else
{
CHECK(false);
}
CHECK(ResolveCount == 0u);
//test an unresolve pointer against a null raw pointer
CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
//creating a real object for something that can resolve
const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
const FName TestObjectName(TEXT("MyObject"));
TestObject = NewObject<UObjectPtrTestClass>(TestPackage, TestObjectName, RF_Transient);
TObjectPtr<UObject> TestNotLazyObject = NewObject<UObjectPtrNotLazyTestClass>(TestPackage, TEXT("NotLazy"), RF_Transient);
//compare resolved ptr against nullptr
TObjectPtr<UObject> ResolvedPtr = TestObject;
CHECK(ResolvedPtr.IsResolved());
CHECK(Ptr != ResolvedPtr); CHECK(ResolveCount == 0u);
CHECK(ResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(Ptr == ResolvedPtr); CHECK(ResolveCount == 0u);
CHECK_FALSE(ResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
//compare unresolved against nullptr
FObjectPtr FPtr(MakeUnresolvedHandle(TestObject));
TObjectPtr<UObject> UnResolvedPtr = *reinterpret_cast<TObjectPtr<UObject>*>(&FPtr);
CHECK(!UnResolvedPtr.IsResolved());
CHECK_FALSE(Ptr == UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK_FALSE(UnResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
CHECK(Ptr != UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK(UnResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
//compare unresolved against resolved not equal
CHECK_FALSE(TestNotLazyObject == UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK_FALSE(UnResolvedPtr == TestNotLazyObject); CHECK(ResolveCount == 0u);
CHECK(TestNotLazyObject != UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK(UnResolvedPtr != TestNotLazyObject); CHECK(ResolveCount == 0u);
//compare resolved against naked pointer
Ptr = TestObject;
REQUIRE(Ptr.IsResolved());
CHECK(Ptr == TestObject); CHECK(ResolveCount == 0u);
CHECK(TestObject == Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(Ptr != TestObject); CHECK(ResolveCount == 0u);
CHECK_FALSE(TestObject != Ptr); CHECK(ResolveCount == 0u);
//compare resolved pointer and unresolved of the same object
CHECK(Ptr == UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK(UnResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
CHECK_FALSE(Ptr != UnResolvedPtr); CHECK(ResolveCount == 0u);
CHECK_FALSE(UnResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
TestObject = nullptr;
CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
TestObject = static_cast<UObjectPtrTestClass*>(Ptr.Get());
Ptr = nullptr;
CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
}
#endif
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Malformed Handle", "[CoreUObject][ObjectHandle]")
{
// make one packed ref guarantee something is in the object handle index
FObjectRef TargetRef(FName("/Test/DummyPackage"), FName("ClassPackageName"), FName("ClassName"), UE::CoreUObject::Private::FObjectPathId("DummyObjectName"));
UE::CoreUObject::Private::MakePackedObjectRef(TargetRef);
uint32 ObjectId = ~0u;
UPTRINT PackedId = ObjectId << 1 | 1;
UE::CoreUObject::Private::FPackedObjectRef PackedObjectRef = { PackedId };
TestResolveFailure(PackedObjectRef); // packed ref has a valid package id but invalid object id
TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef { 0xFFFF'FFFF'FFFF'FFFFull });
TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef { 0xEFEF'EFEF'EFEF'EFEFull });
}
#endif // UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Hash Object Without Index", "[CoreUObject][ObjectHandle]")
{
UObject DummyObjectWithInvalidIndex(EC_StaticConstructor, RF_NoFlags);
CHECK(DummyObjectWithInvalidIndex.GetUniqueID() == -1);
FObjectHandle DummyObjectHandle = UE::CoreUObject::Private::MakeObjectHandle(&DummyObjectWithInvalidIndex);
CHECK(GetTypeHash(DummyObjectHandle) == GetTypeHash(&DummyObjectWithInvalidIndex));
}
#if UE_WITH_OBJECT_HANDLE_TYPE_SAFETY
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Type Safety", "[CoreUObject][ObjectHandle]")
{
const FName TestPackageName(TEXT("/Engine/Test/ObjectHandle/TypeSafety/Transient"));
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
// simulate an unsafe class type
UClass* TestClass = NewObject<UClass>(TestPackage, TEXT("TestClass"), RF_Transient);
TestClass->SetSuperStruct(UObject::StaticClass());
TestClass->Bind();
TestClass->StaticLink(/*bRelinkExistingProperties =*/ true);
UObject* TestClassDefaults = TestClass->GetDefaultObject();
TestClass->PostLoadDefaultObject(TestClassDefaults);
// validate helper method(s)
CHECK_FALSE(UE::CoreUObject::Private::HasAnyFlags(TestClassDefaults, RF_NoFlags));
CHECK(UE::CoreUObject::Private::HasAnyFlags(TestClassDefaults, RF_ClassDefaultObject));
// construct objects for testing
UObject* TestSafeObject = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("TestSafeObject"), RF_Transient);
UObject* TestUnsafeObject = NewObject<UObject>(TestPackage, TestClass, TEXT("TestUnsafeObject"), RF_Transient | RF_HasPlaceholderType);
// construct object handles for testing
FObjectHandle NullObjectHandle = UE::CoreUObject::Private::MakeObjectHandle(nullptr);
FObjectHandle TestSafeObjectHandle = UE::CoreUObject::Private::MakeObjectHandle(TestSafeObject);
FObjectHandle TestUnsafeObjectHandle = UE::CoreUObject::Private::MakeObjectHandle(TestUnsafeObject);
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
// note that unresolved object handles are type safe by definition (since it implies the underlying type was not a placeholder)
FObjectRef TestSafeObjectRef(TestSafeObject);
UE::CoreUObject::Private::FPackedObjectRef PackedSafeObjectRef = UE::CoreUObject::Private::MakePackedObjectRef(TestSafeObjectRef);
FObjectHandle TestUnresolvedSafeObjectHandle = { PackedSafeObjectRef.EncodedRef };
#endif
// NULL/type-safe objects should report as being safe
CHECK(IsObjectHandleTypeSafe(NullObjectHandle));
CHECK(IsObjectHandleTypeSafe(TestSafeObjectHandle));
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
CHECK(IsObjectHandleTypeSafe(TestUnresolvedSafeObjectHandle));
CHECK(!IsObjectHandleResolved(TestUnresolvedSafeObjectHandle)); // the call above should not resolve the handle
#endif
// unsafe type object handles should report as being unsafe
CHECK_FALSE(IsObjectHandleTypeSafe(TestUnsafeObjectHandle));
// object handles should resolve the class to the unsafe type
CHECK(UE::CoreUObject::Private::ResolveObjectHandleClass(TestUnsafeObjectHandle) == TestClass);
// object handles should resolve/evaluate to the original type object
CHECK(UE::CoreUObject::Private::ResolveObjectHandle(TestUnsafeObjectHandle) == TestUnsafeObject);
// an unsafe type object handle should not equate to other unsafe type object handles except for itself (including NULL)
CHECK(NullObjectHandle != TestUnsafeObjectHandle); // note: this intentionally differs from object *pointers* (see below)
CHECK(TestUnsafeObjectHandle != NullObjectHandle); // see note directly above
CHECK(TestSafeObjectHandle != TestUnsafeObjectHandle);
CHECK(TestUnsafeObjectHandle != TestSafeObjectHandle);
CHECK(TestUnsafeObjectHandle == TestUnsafeObjectHandle);
// construct object pointers for testing
TObjectPtr<UObject> NullObjectPtr(nullptr);
TObjectPtr<UObject> TestSafeObjectPtr(TestSafeObject);
TObjectPtr<UObject> TestUnsafeObjectPtr(TestUnsafeObject);
// unsafe type object pointers should evaluate to NULL/false (for type safety)
CHECK(!TestUnsafeObjectPtr);
CHECK_FALSE(!!TestUnsafeObjectPtr);
CHECK(NULL == TestUnsafeObjectPtr);
CHECK(TestUnsafeObjectPtr == NULL);
CHECK(nullptr == TestUnsafeObjectPtr);
CHECK(TestUnsafeObjectPtr == nullptr);
// an unsafe type object pointer should not equate to other pointers except for NULL and itself
CHECK(NullObjectPtr == TestUnsafeObjectPtr); // note: this intentionally differs from object *handles* (see above)
CHECK(TestUnsafeObjectPtr == NullObjectPtr); // see note directly above
CHECK(TestSafeObjectPtr != TestUnsafeObjectPtr);
CHECK(TestUnsafeObjectPtr != TestSafeObjectPtr);
CHECK(TestUnsafeObjectPtr == TestUnsafeObjectPtr);
// an unsafe type object should evaluate the object's attributes correctly
CHECK(TestUnsafeObjectPtr.GetName() == TestUnsafeObject->GetName());
CHECK(TestUnsafeObjectPtr.GetFName() == TestUnsafeObject->GetFName());
CHECK(TestUnsafeObjectPtr.GetPathName() == TestUnsafeObject->GetPathName());
CHECK(TestUnsafeObjectPtr.GetFullName() == TestUnsafeObject->GetFullName());
CHECK(TestUnsafeObjectPtr.GetOuter() == TestUnsafeObject->GetOuter());
CHECK(TestUnsafeObjectPtr.GetPackage() == TestUnsafeObject->GetPackage());
// an unsafe type object should not allow direct access to the underlying type
CHECK(TestUnsafeObjectPtr.GetClass() == nullptr);
// an unsafe type object pointer should resolve to NULL when dereferenced (for type safety)
CHECK(TestUnsafeObjectPtr.Get() == nullptr);
}
#endif
#endif