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5.4
UnrealEngineUWP/Engine/Source/Runtime/Core/Tests/Math
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charles lefebvre 9ec16f0d1e UE Units: Add acceleration (cm/s2 and m/s2)
#rb Yoan.StAmant
#rnx
#tests Tested in editor, preflight

[CL 31057049 by charles lefebvre in 5.4 branch]
2024-01-31 13:57:37 -05:00
..
ColorTests.cpp
…
GenericOctreeTest.cpp
…
GuardedIntTest.cpp
Core Tests: Relabel non-System.Core core tests as System.Core to match the other core tests.
2023-12-21 12:01:26 -05:00
RangeBoundTest.cpp
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RangeSetTest.cpp
…
RangeTest.cpp
…
UnitConversionTests.cpp
UE Units: Add acceleration (cm/s2 and m/s2)
2024-01-31 13:57:37 -05:00
UnrealMathTest.cpp
#ue5 - Optimize TQuat<T>::Slerp_NotNormalized(). Removes 1 branch, based on negative angle identity for Sine function. Added startup tests to validate old versus new function and also test both versions for both positive and negative 'RawCosom' values (not previously tested).
2024-01-29 18:14:59 -05:00
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