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UnrealEngineUWP
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5.4
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Public
/
IO
History
dan thompson
abd61e6120
Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
...
#rb Per.Larsson [CL 31535783 by dan thompson in 5.4 branch]
2024-02-15 16:21:22 -05:00
..
IoBuffer.h
Replaced UE_NODISCARD with [[nodiscard]].
2024-01-12 10:47:04 -05:00
IoChunkEncoding.h
…
IoChunkId.h
…
IoContainerHeader.h
…
IoContainerId.h
…
IoDispatcher.h
Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
2024-02-15 16:21:22 -05:00
IoDispatcherBackend.h
…
IoDispatcherPriority.h
…
IoHash.h
…
IoStatus.h
…
PackageId.h
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PackageStore.h
…