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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
UObject
History
sebastien lussier
7aa7f08159
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
...
#rb JeanFrancois.Dube [CL 32497888 by sebastien lussier in 5.4 branch]
2024-03-26 01:26:57 -04:00
..
DevObjectVersion.cpp
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-26 01:26:57 -04:00
FortniteMainBranchObjectVersion.cpp
Skeletal Mesh: Recreate a material override map for older skelmeshes that did not fill it in when overriding materials on auto-generated LODs.
2024-02-05 23:24:38 -05:00
FortniteReleaseBranchCustomObjectVersion.cpp
Reenable text for GPU scripts being stored in the DDC as it is currently used during the compilation of the GPUComputeScript
2024-03-25 18:29:02 -04:00
FortniteSeasonBranchObjectVersion.cpp
…
FortniteShaderworkObjectVersion.cpp
…
NameTypesTests.cpp
…
ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
…
UE5ReleaseStreamObjectVersion.cpp
Skelmesh: Use the alt skin import data to reconstruct alt skin on mesh description. In some cases the narrowed skin weights don't seem to map back correctly.
2024-02-28 21:37:53 -05:00
UnrealNames.cpp
SavePackage Name Sorting: Sort names case-sensitively to prevent indeterminism.
2024-02-16 09:00:18 -05:00