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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
Math
History
wouter dek
f6b76ee800
Mitigation against editor viewport setting ortho zoom to float max value, which causes an ensure from rendering code due to precision loss.
...
#rb jon.cain [CL 32489788 by wouter dek in 5.4 branch]
2024-03-25 18:42:53 -04:00
..
BasicMathExpressionEvaluator.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
Box2D.cpp
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Color.cpp
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ColorList.cpp
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DoubleFloat.cpp
Mitigation against editor viewport setting ortho zoom to float max value, which causes an ensure from rendering code due to precision loss.
2024-03-25 18:42:53 -04:00
FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
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Transform.cpp
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TransformVectorized.cpp
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UnitConversion.cpp
Add soft collision thickness and sticky friction
2024-03-25 13:40:21 -04:00
UnrealMath.cpp
#ue5 - Optimize TQuat<T>::Slerp_NotNormalized(). Removes 1 branch, based on negative angle identity for Sine function. Added startup tests to validate old versus new function and also test both versions for both positive and negative 'RawCosom' values (not previously tested).
2024-01-29 18:14:59 -05:00
UnrealMath.tps
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UnrealMathSSE.cpp
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