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UnrealEngineUWP
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5.4
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
IO
History
dan thompson
abd61e6120
Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
...
#rb Per.Larsson [CL 31535783 by dan thompson in 5.4 branch]
2024-02-15 16:21:22 -05:00
..
IoBuffer.cpp
…
IoChunkEncoding.cpp
I/O - log warnings when failing to uncompress chunk blocks
2023-12-20 08:29:31 -05:00
IoChunkId.cpp
…
IoContainerHeader.cpp
…
IoContainerId.cpp
…
IoDirectoryIndex.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
IoDispatcher.cpp
Remove unused I/O dispatcher function
2024-01-16 08:07:10 -05:00
IoHash.cpp
…
IoStatus.cpp
…
IoStore.cpp
Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
2024-02-15 16:21:22 -05:00
PackageId.cpp
…
PackageStore.cpp
…