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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.4
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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dan thompson abd61e6120 Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
#rb Per.Larsson

[CL 31535783 by dan thompson in 5.4 branch]
2024-02-15 16:21:22 -05:00
..
IoBuffer.cpp
…
IoChunkEncoding.cpp
I/O - log warnings when failing to uncompress chunk blocks
2023-12-20 08:29:31 -05:00
IoChunkId.cpp
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IoContainerHeader.cpp
…
IoContainerId.cpp
…
IoDirectoryIndex.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
IoDispatcher.cpp
Remove unused I/O dispatcher function
2024-01-16 08:07:10 -05:00
IoHash.cpp
…
IoStatus.cpp
…
IoStore.cpp
Updating optional segment iostore containers to have a unique container id instead of reusing their base container's id. This time to verify I removed the FIoContainerId struct _entirely_ from the codebase to make sure I caught all use cases, and kicked the relevant build that failed.
2024-02-15 16:21:22 -05:00
PackageId.cpp
…
PackageStore.cpp
…
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