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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.4
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Containers
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rob krajcarski 3c284cb146 Fix for FString::ParseIntoArray when string to parse has a length of 0, but still has backing memory
#rb Tim.Smith

[CL 32496613 by rob krajcarski in 5.4 branch]
2024-03-26 00:42:33 -04:00
..
Algo
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AnsiString.cpp
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BackgroundableTicker.cpp
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BitArray.cpp
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ContainerAllocationPolicies.cpp
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ContainerHelpers.cpp
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ContainersTest.cpp
Adds missing GetId() member from TSet::TBaseKeyIterator.
2024-01-29 11:19:03 -05:00
HashTable.cpp
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LockFreeList.cpp
Fixed default initialization of TLS slots to 0 and invalidity check against 0 as 0 is a valid TLS slot index
2024-02-02 07:23:47 -05:00
MemoryImageAllocator.cpp
Silence PVS warnings
2024-01-17 01:34:02 -05:00
StackTracker.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
StaticBitArrayTests.cpp
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String.cpp
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String.cpp.inl
Fix for FString::ParseIntoArray when string to parse has a length of 0, but still has backing memory
2024-03-26 00:42:33 -04:00
StringIncludes.cpp.inl
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StringTest.cpp
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Ticker.cpp
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Union.cpp
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Utf8String.cpp
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VersePath.cpp
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